A collection of thoughts and commentary from the Diceratops team regarding our design process, our creative experiences, and the stories that add another dimension to our work.

9 Balancing Mechanics for TCGs & ECGs
Diceratops Games Diceratops Games

9 Balancing Mechanics for TCGs & ECGs

The task of balancing is unique to most every game, and it should be: if you can balance your project in the exact same way as some other game, what’s the difference between the two? Each game faces its own challenges in the tradeoff between flavor, fun, and function. However, games within the same genre will often converge on strategies for fulfilling these needs.

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Control vs Aggro in Stoicheion
Diceratops Games Diceratops Games

Control vs Aggro in Stoicheion

Now, Stoicheion is a far cry from the mechanical complexity of Magic. Although Stoicheion does have almost double the colors, it lacks the deck construction mechanic and decades of card effects that form into an entire ecosystem of heady rulings. But across Magic’s many formats and set releases, the ways in which players build decks have converged on several principals. Of chief interest to us is the line between Control and Aggro decks.

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