A collection of thoughts and commentary from the Diceratops team regarding our design process, our creative experiences, and the stories that add another dimension to our work.

Relaying Ray & Maelstrom
Diceratops Games Diceratops Games

Relaying Ray & Maelstrom

The first article I posted on this blog was about Ray (an element from our game Stoicheion) and the trouble it was causing us from a design standpoint. Sad to say, that was not the end of its troubles – though the bigger mischief maker was truly one step over.

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I Rays You This
Diceratops Games Diceratops Games

I Rays You This

Let’s talk about Ray. During Stoicheion’s development, we ran into an issue where Ray just seemed bad. Across every group, at every stage, from every level of familiarity, players never failed to mention that Ray was suboptimal as an Element. And when one of only nine elements stinks, that’s a problem.

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