A collection of thoughts and commentary from the Diceratops team regarding our design process, our creative experiences, and the stories that add another dimension to our work.

Relaying Ray & Maelstrom
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Relaying Ray & Maelstrom

The first article I posted on this blog was about Ray (an element from our game Stoicheion) and the trouble it was causing us from a design standpoint. Sad to say, that was not the end of its troubles – though the bigger mischief maker was truly one step over.

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